/*
 * Copyright (C) 2024 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "player_server_event_receiver.h"
#include "player_server.h"

namespace OHOS {
namespace Media {
PlayerServerCommonEventReceiver::PlayerServerCommonEventReceiver(const std::weak_ptr<PlayerServer>& server)
    : server_(server)
{
}

PlayerServerCommonEventReceiver::~PlayerServerCommonEventReceiver()
{
}

void PlayerServerCommonEventReceiver::OnCommonEventReceived(const std::string &event)
{
    std::shared_ptr<PlayerServer> serverSp = server_.lock();
    if (serverSp == nullptr) {
        return;
    }
    serverSp->OnCommonEventReceived(event);
}
} // namespace Media
} // namespace OHOS